If you plan to put this program on your web page or a cdrom of any sort, let me know via email, I'm curious to see where it ends up :) If you use the code for your own projects please give me credit, ...
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit ...
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This item does not appear to have any files that can be experienced on Archive.org. Please download files in this item to interact with them on your computer. First ...
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